Do-Maru of Broken Flesh
Aura: moderate evocation; CL 9th
Slot armor; Price: 20,550 gp; Weight: 30 lbs
Requirements: Craft Magic Arms and Armor, cleanse (advanced player’s guide pg 211); Cost: 10,450 gp
Once per day as a standard action, the wearer of this 9 points of damage and end any and all of the following conditions affecting the wearer: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. In addition, this effect functions as break enchantment upon a single additional effect of the wearer’s choice that is affecting the wearer and that can be legally affected by this effect.
Such healing, however, comes at a cost. The do-maru of broken flesh created vivid, ugly scars on the wearer, who takes 1d4 of Charisma damage each time this ability is used.
Do-Maru is medium armor that provides: +5 armor, Max Dex: +4, Arcane Spell Failure: 25%, Armor check penalty: -4 Mundane cost: 200 gp, weighs 30 lbs.